Main Article Content
Abstract
Background: This research was carried out due to the low level of student interest and learning outcomes in the historical material on the Japanese occupation period, caused by the complexity of the subject matter and the limited use of interactive and engaging learning media. And in previous research, it was still rare to examine the use of Edpuzzle in social studies, especially in history material, where previous research mostly examined science or mathematics.
Purpose: The research was employed to determine the effectiveness of Edpuzzle interactive video learning media on students’ interest and learning outcomes in the topic of the Japanese occupation period for eighth-grade junior high school students.
Method: This research employed a quantitative approach by a quasi-experimental design, specifically utilizing the non-equivalent pre-test post-test control group design.
Results: The outcomes revealed that the use of Edpuzzle media was effective in improving students’ learning interest, but was not yet sufficiently effective in enhancing students’ learning outcomes on the topic of the Japanese occupation period for eighth-grade junior high school students. Where students’ interest in learning increased to 82.70% after using Edpuzzle.
Theoretical implication: This research strengthens the CTML theory that reveals that interactive media can improve the learning process.
Practical implication: The outcome of this research can be used to decide appropriate learning media for students.
Keywords
Article Details
References
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- Agusti, N. M., & Aslam. (2022). Efektivitas Media Pembelajaran Aplikasi Wordwall terhadap Hasil Belajar IPA Siswa Sekolah Dasar. [Effectiveness of Wordwall Application Learning Media on Elementary School Students’ Science Learning Outcomes]. Jurnal Basicedu, 6(4), 5794–5800. https://doi.org/10.31004/basicedu.v6i4.3053
- Anggraeni, S. W., Alpian, Y., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. [Development of Video-Based Interactive Learning Multimedia to Increase Elementary School Students’ Interest in Learning]. Jurnal Basicedu, 5(6), 5313–5327. https://doi.org/10.31004/basicedu.v5i6.1636
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- Asmahda, R., Miranti, M. G., Purwidiani, N., & Kuncoro, A. (2023). Pengaruh Video Pembelajaran Berbasis Edpuzzle pada Materi Fusion Pastry Bakery terhadap Level Kognitif dan Kinerja Siswa. [The Effect of Edpuzzle-Based Learning Videos on Fusion Pastry Bakery Material on Students’ Cognitive Level and Performance]. In Ainara Journal (Vol. 4, Issue 2). http://journal.ainarapress.org/index.php/ainj
- Audie, N. (2019). Peran Media Pembelajaran Meningkatkan Hasil Belajar Peserta Didik. [The Role of Learning Media in Improving Student Learning Outcomes]. 2(1), 586–595.
- Birsyada, M. I., Gularso, D., & Fairuzabadi, M. (2022). Strategi Pengembangan Pembelajaran Sejarah Masa Pendudukan Jepang di Indonesia Berbasis Diorama Museum di Sekolah. [Strategy for Developing History Learning of the Japanese Occupation Period in Indonesia Based on Museum Dioramas in School]. Diakronika, 22(1), 76–95. https://doi.org/10.24036/diakronika/vol22-iss1/272
- Hidayat, M. S., Nana, & Makiyah, Y. S. (2023). Efektivitas Penggunaan Media Pembelajaran Edpuzzle Berbasis Video terhadap Hasil Belajar Peserta Didik pada Materi Suhu dan Pemuaian. [Effectiveness of Using Video-Based Edpuzzle Learning Media on Student Learning Outcomes on Temperature and Expansion Material]. JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah), 7(2), 72–81. https://doi.org/10.30599/jipfri.v7i2.2183
- Kadaritna, N., & Efkar, T. (2017). Efektivitas LKS Berbasis Problem Solving dalam Meningkatkan Keterampilan Memprediksi dan Inferensi. [The Effectiveness of Problem Solving Based Worksheets in Improving Prediction and Inference Skills]. 387–399.
- Kearsley, G., & Shneiderman, B. (1998). Engagment Theory: A Framework for Technology-Based Teaching and Learning. Educational Technology, 38(5), 20. http://home.sprynet.com/~gkearsley/engage.html
- Korompot, S., Rahim, M., & Pakaya, R. (2020). Persepsi Siswa tentang Faktor yang Mempengaruhi Minat Belajar. [Students’ Perceptions of Factors that Influence Interest in Learning]. JAMBURA Guidance and Counseling Journal, 1(1), 40–48. https://doi.org/10.37411/jgcj.v1i1.136
- Kurniasih, S. R., Nugraha, M. S., & Muslih, H. (2023). Pengembangan Bahan Ajar Video Interaktif berbasis Edpuzzle dalam Pembelajaran Pendidikan Agama Islam. [Development of Edpuzzle-based Interactive Video Teaching Materials in Islamic Religious Education Learning]. Jurnal Pendidikan Agama Islam Al-Thariqah, 8(2 SE-Articles), 245–264. https://doi.org/10.25299/al-thariqah.2023.vol8(2).14513
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- Mayer, R. E., & Moreno, R. M. (2016). Nine Ways to Reduce Cognitive Load in Multimedia Leaming. Educational Psychologist: A Special Issue of Educational Psychologist: Volume 38, 38(May 2012), 43–52. https://doi.org/10.4324/9780203764770-6
- Mischel, L. J. (2019). Watch and Learn? Using EDpuzzle to Enhance the Use of Online Videos. Management Teaching Review, 4(3), 283–289. https://doi.org/10.1177/2379298118773418
- Mukherjee, S. (2018). Role of multimedia in education. Edelweiss Applied Science and Technology, 2(1), 245–247.
- Mulyana, E., Dahlena, A., Tetep, Rohman Nopripaldi, S., Widyanti, T., Suherman, A., Dianah, L., Uno Cahaya, I., & Rostiani, A. (2023). Efektifitas Media Pembelajaran Powtoon untuk Meningkatkan Hasil Belajar IPS. [Effectiveness of Powtoon Learning Media to Improve Social Studies Learning Outcomes]. JIPSINDO (Jurnal Pendidikan Ilmu Pengetahuan Indonesia), 10(1), 1–9. https://doi.org/10.21831/jipsindo
- Mushtaq, I., & Khan, S. N. (2012). Factors Affecting Students’ Academic Performance. Global Journal of Management and Business Research, 12(9), 2249–4588. https://doi.org/10.1109/nafips.2001.943641
- Nabillah, T., & Abadi, A. P. (2019). Faktor Penyebab Rendahnya Hasil Belajar Siswa. [Factors Causing Low Student Learning Outcomes]. 659–663.
- Nurfadhillah, S., Ningsih, D. A., Ramadhania, P. R., & Sifa, U. N. (2021). Peranan Media Pembelajaran dalam Meningkatkan Minat Belajar Siswa SD Negeri Kohod III. [The Role of Learning Media in Increasing Students’ Interest in Learning at Kohod III State Elementary School]. PENSA : Jurnal Pendidikan dan Ilmu Sosial, 3(2), 243–255. https://ejournal.stitpn.ac.id/index.php/pensa
- Odum, M., Meaney, K. S., & Knudson, D. V. (2021). Active Learning Classroom Design and Student Engagement: An Exploratory Study. Journal of Learning Spaces, 10(1), 27–42.
- Ramasany, V., Md Noor, N., & Mohd Zaid, N. (2022). Effects of Learning Using Edpuzzle Interactive Video Application on Students’ Interest, Engagement and Achievement in Science Subjects. Innovative Teaching and Learning Journal, 6(2), 59–72. https://doi.org/10.11113/itlj.v6.111
- Rustantiningasih. (2013). Peningkatan Hasil Belajar IPS Materi Penjajahan Belanda dan Jepang Menggunakan Metode Questions Flag pada Siswa Kelas V SD Tawangmas 01 Semarang Tahun Pelajaran 2012/2013. [Improving Social Studies Learning Outcomes on Dutch and Japanese Colonization Material using the Questions Flag Method for Class V Students at Tawangmas 01 Elementary School Semarang 2012/2013 Academic Year]. Integration of Climate Protection and Cultural Heritage: Aspects in Policy and Development Plans. Free and Hanseatic City of Hamburg, 26(4), 1–37.
- Sugiati. (2023). Peningkatan Hasil Belajar Melalui Metode Pembelajaran Air Berbantuan Edpuzzle SMP Negeri 3 Banguntapan. [Improving Learning Outcomes Through the Edpuzzle-Assisted Water Learning Method at State Junior High School 3 Banguntapan]. SCIENCE: Jurnal Inovasi Pendidikan Matematika Dan IPA, 3(2), 111–120. https://doi.org/10.51878/science.v3i2.2321
- Sugiyono. (2022). Metode Penelitian Kuantitatif. [Quantitative Research Methods]. (Setiyawami, Ed.). Alfabeta.
- Suryani. (2023). Implementasi Pembelajaran Model Kooperatif Tipe STAD dalam Meningkatkan Kualitas Pembelajaran Sejarah di Kelas XI IIS di SMAN 2 Malinau. [Implementation of STAD Type Coopertive Lerning Model in Improving the Quality of History Learning in Class XI IIS at Senior High School 2 Malinau]. Jurnal Inovasi Pendidikan IPS, 3(3), 134–140.
- Thaariq, Z. Z. A. (2022). Media Pembelajaran Abad 21 (D. Kuswandi, Ed.). Pena Persada.
- Thaariq, Z. Z. A., Kuswandi, D., & Degeng, M. D. K. (2024). Discovering Teachers’ Perception of Adaptive Environments in Contemporary Education. Gagasan Pendidikan Indonesia, 5(1), 1–16. https://doi.org/10.30870/gpi.v5i1.21980
- Vivianingsih, V., Suhliyatin, N., Mahmudah, M., & Al Ayubi, S. (2023). The Effect of Interactive Learning Video Media Aided by Edpuzzle toward Student Learning. Jurnal Inovasi dan Teknologi Pembelajaran, 10(1), 24. https://doi.org/10.17977/um031v10i12023p024
- Waruwu, A. B. C., & Sitinjak, D. (2022). Penggunaan Multimedia Interaktif dalam Meningkatkan Minat Belajar Siswa pada Pembelajaran Kimia. [Use of Interactive Multimedia in Increasing Students’ Interest in Learning Chemistry]. Jurnal Pendidikan Mipa, 12(2), 298–305. https://doi.org/10.37630/jpm.v12i2.589
References
Afifiy, M. K. (2020). Effect of Interactive Video Length within E-Learning Environments on Cognitive Load, Cognitive Achievement and Retention of Learning.
Agusti, N. M., & Aslam. (2022). Efektivitas Media Pembelajaran Aplikasi Wordwall terhadap Hasil Belajar IPA Siswa Sekolah Dasar. [Effectiveness of Wordwall Application Learning Media on Elementary School Students’ Science Learning Outcomes]. Jurnal Basicedu, 6(4), 5794–5800. https://doi.org/10.31004/basicedu.v6i4.3053
Anggraeni, S. W., Alpian, Y., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. [Development of Video-Based Interactive Learning Multimedia to Increase Elementary School Students’ Interest in Learning]. Jurnal Basicedu, 5(6), 5313–5327. https://doi.org/10.31004/basicedu.v5i6.1636
Arinda, F. (2017). Pengembangan Multimedia Pembelajaran Interaktif Ilmu Pengetahuan Sosial SMP. [Development of Interactive Multimedia Learning for Middle School Social Sciences]. JINOTEP (Jurnal Inovasi dan Teknologi Pembelajaran) Kajian dan Riset dalam Teknologi Pembelajaran, 2(2), 302–306. https://doi.org/10.17977/um031v2i22016p302
Asmahda, R., Miranti, M. G., Purwidiani, N., & Kuncoro, A. (2023). Pengaruh Video Pembelajaran Berbasis Edpuzzle pada Materi Fusion Pastry Bakery terhadap Level Kognitif dan Kinerja Siswa. [The Effect of Edpuzzle-Based Learning Videos on Fusion Pastry Bakery Material on Students’ Cognitive Level and Performance]. In Ainara Journal (Vol. 4, Issue 2). http://journal.ainarapress.org/index.php/ainj
Audie, N. (2019). Peran Media Pembelajaran Meningkatkan Hasil Belajar Peserta Didik. [The Role of Learning Media in Improving Student Learning Outcomes]. 2(1), 586–595.
Birsyada, M. I., Gularso, D., & Fairuzabadi, M. (2022). Strategi Pengembangan Pembelajaran Sejarah Masa Pendudukan Jepang di Indonesia Berbasis Diorama Museum di Sekolah. [Strategy for Developing History Learning of the Japanese Occupation Period in Indonesia Based on Museum Dioramas in School]. Diakronika, 22(1), 76–95. https://doi.org/10.24036/diakronika/vol22-iss1/272
Hidayat, M. S., Nana, & Makiyah, Y. S. (2023). Efektivitas Penggunaan Media Pembelajaran Edpuzzle Berbasis Video terhadap Hasil Belajar Peserta Didik pada Materi Suhu dan Pemuaian. [Effectiveness of Using Video-Based Edpuzzle Learning Media on Student Learning Outcomes on Temperature and Expansion Material]. JIPFRI (Jurnal Inovasi Pendidikan Fisika dan Riset Ilmiah), 7(2), 72–81. https://doi.org/10.30599/jipfri.v7i2.2183
Kadaritna, N., & Efkar, T. (2017). Efektivitas LKS Berbasis Problem Solving dalam Meningkatkan Keterampilan Memprediksi dan Inferensi. [The Effectiveness of Problem Solving Based Worksheets in Improving Prediction and Inference Skills]. 387–399.
Kearsley, G., & Shneiderman, B. (1998). Engagment Theory: A Framework for Technology-Based Teaching and Learning. Educational Technology, 38(5), 20. http://home.sprynet.com/~gkearsley/engage.html
Korompot, S., Rahim, M., & Pakaya, R. (2020). Persepsi Siswa tentang Faktor yang Mempengaruhi Minat Belajar. [Students’ Perceptions of Factors that Influence Interest in Learning]. JAMBURA Guidance and Counseling Journal, 1(1), 40–48. https://doi.org/10.37411/jgcj.v1i1.136
Kurniasih, S. R., Nugraha, M. S., & Muslih, H. (2023). Pengembangan Bahan Ajar Video Interaktif berbasis Edpuzzle dalam Pembelajaran Pendidikan Agama Islam. [Development of Edpuzzle-based Interactive Video Teaching Materials in Islamic Religious Education Learning]. Jurnal Pendidikan Agama Islam Al-Thariqah, 8(2 SE-Articles), 245–264. https://doi.org/10.25299/al-thariqah.2023.vol8(2).14513
Kurniawan, R., Suhada, H. I., & Maryanti, S. (2023). Pengaruh Pembelajaran Menggunakan Media Audio Visual Berbantu Edpuzzle terhadap Hasil Belajar Siswa. [The Effect of Learning using Audio Visual Media assisted by Edpuzzle on Student Learning Outcomes]. Jurnal Inovasi Pendidikan, 1(2), 95–104. https://doi.org/10.60132/jip.v1i2.32
MacFarland, T. W., & Yates, J. M. (2016). Mann–Whitney U Test. In T. W. MacFarland & J. M. Yates (Eds.), Introduction to Nonparametric Statistics for the Biological Sciences Using R (pp. 103–132). Springer International Publishing. https://doi.org/10.1007/978-3-319-30634-6_4
Mayer, R. E., & Moreno, R. M. (2016). Nine Ways to Reduce Cognitive Load in Multimedia Leaming. Educational Psychologist: A Special Issue of Educational Psychologist: Volume 38, 38(May 2012), 43–52. https://doi.org/10.4324/9780203764770-6
Mischel, L. J. (2019). Watch and Learn? Using EDpuzzle to Enhance the Use of Online Videos. Management Teaching Review, 4(3), 283–289. https://doi.org/10.1177/2379298118773418
Mukherjee, S. (2018). Role of multimedia in education. Edelweiss Applied Science and Technology, 2(1), 245–247.
Mulyana, E., Dahlena, A., Tetep, Rohman Nopripaldi, S., Widyanti, T., Suherman, A., Dianah, L., Uno Cahaya, I., & Rostiani, A. (2023). Efektifitas Media Pembelajaran Powtoon untuk Meningkatkan Hasil Belajar IPS. [Effectiveness of Powtoon Learning Media to Improve Social Studies Learning Outcomes]. JIPSINDO (Jurnal Pendidikan Ilmu Pengetahuan Indonesia), 10(1), 1–9. https://doi.org/10.21831/jipsindo
Mushtaq, I., & Khan, S. N. (2012). Factors Affecting Students’ Academic Performance. Global Journal of Management and Business Research, 12(9), 2249–4588. https://doi.org/10.1109/nafips.2001.943641
Nabillah, T., & Abadi, A. P. (2019). Faktor Penyebab Rendahnya Hasil Belajar Siswa. [Factors Causing Low Student Learning Outcomes]. 659–663.
Nurfadhillah, S., Ningsih, D. A., Ramadhania, P. R., & Sifa, U. N. (2021). Peranan Media Pembelajaran dalam Meningkatkan Minat Belajar Siswa SD Negeri Kohod III. [The Role of Learning Media in Increasing Students’ Interest in Learning at Kohod III State Elementary School]. PENSA : Jurnal Pendidikan dan Ilmu Sosial, 3(2), 243–255. https://ejournal.stitpn.ac.id/index.php/pensa
Odum, M., Meaney, K. S., & Knudson, D. V. (2021). Active Learning Classroom Design and Student Engagement: An Exploratory Study. Journal of Learning Spaces, 10(1), 27–42.
Ramasany, V., Md Noor, N., & Mohd Zaid, N. (2022). Effects of Learning Using Edpuzzle Interactive Video Application on Students’ Interest, Engagement and Achievement in Science Subjects. Innovative Teaching and Learning Journal, 6(2), 59–72. https://doi.org/10.11113/itlj.v6.111
Rustantiningasih. (2013). Peningkatan Hasil Belajar IPS Materi Penjajahan Belanda dan Jepang Menggunakan Metode Questions Flag pada Siswa Kelas V SD Tawangmas 01 Semarang Tahun Pelajaran 2012/2013. [Improving Social Studies Learning Outcomes on Dutch and Japanese Colonization Material using the Questions Flag Method for Class V Students at Tawangmas 01 Elementary School Semarang 2012/2013 Academic Year]. Integration of Climate Protection and Cultural Heritage: Aspects in Policy and Development Plans. Free and Hanseatic City of Hamburg, 26(4), 1–37.
Sugiati. (2023). Peningkatan Hasil Belajar Melalui Metode Pembelajaran Air Berbantuan Edpuzzle SMP Negeri 3 Banguntapan. [Improving Learning Outcomes Through the Edpuzzle-Assisted Water Learning Method at State Junior High School 3 Banguntapan]. SCIENCE: Jurnal Inovasi Pendidikan Matematika Dan IPA, 3(2), 111–120. https://doi.org/10.51878/science.v3i2.2321
Sugiyono. (2022). Metode Penelitian Kuantitatif. [Quantitative Research Methods]. (Setiyawami, Ed.). Alfabeta.
Suryani. (2023). Implementasi Pembelajaran Model Kooperatif Tipe STAD dalam Meningkatkan Kualitas Pembelajaran Sejarah di Kelas XI IIS di SMAN 2 Malinau. [Implementation of STAD Type Coopertive Lerning Model in Improving the Quality of History Learning in Class XI IIS at Senior High School 2 Malinau]. Jurnal Inovasi Pendidikan IPS, 3(3), 134–140.
Thaariq, Z. Z. A. (2022). Media Pembelajaran Abad 21 (D. Kuswandi, Ed.). Pena Persada.
Thaariq, Z. Z. A., Kuswandi, D., & Degeng, M. D. K. (2024). Discovering Teachers’ Perception of Adaptive Environments in Contemporary Education. Gagasan Pendidikan Indonesia, 5(1), 1–16. https://doi.org/10.30870/gpi.v5i1.21980
Vivianingsih, V., Suhliyatin, N., Mahmudah, M., & Al Ayubi, S. (2023). The Effect of Interactive Learning Video Media Aided by Edpuzzle toward Student Learning. Jurnal Inovasi dan Teknologi Pembelajaran, 10(1), 24. https://doi.org/10.17977/um031v10i12023p024
Waruwu, A. B. C., & Sitinjak, D. (2022). Penggunaan Multimedia Interaktif dalam Meningkatkan Minat Belajar Siswa pada Pembelajaran Kimia. [Use of Interactive Multimedia in Increasing Students’ Interest in Learning Chemistry]. Jurnal Pendidikan Mipa, 12(2), 298–305. https://doi.org/10.37630/jpm.v12i2.589
