Main Article Content
Abstract
This literature review examines the integration of Augmented Reality (AR) in high school language education for vocabulary teaching. It analyzes current research to explore AR's benefits, challenges, and implications for vocabulary mastery. Key findings include: (1) AR's interactive features enhance student engagement and vocabulary retention; (2) AR provides contextualized learning experiences, improving practical application of vocabulary; (3) Effective AR implementation requires carefully designed content and user-friendly interfaces; (4) Challenges include content development, teacher training, and technical limitations. The study proposes solutions to these issues and offers insights for leveraging AR to enhance vocabulary development in high school language education.
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Article Details
References
- Azuma, R. T. (1997). A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments (Vol. 6). http://www.cs.unc.edu/~azumaW:
- Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. In Educational Technology & Society (Vol. 17, Issue 4).
- Bae, C. L., & Lai, M. H. C. (2020). Opportunities to participate in science learning and student engagement: A mixed methods approach to examining person and context factors. Journal of Educational Psychology, 112(6), 1128–1153. https://doi.org/10.1037/edu0000410
- Bhakar, S., Bhatt, D. P., Dhaka, V. S., & Sarma, Y. K. (2022). A Review on Classifications of Tracking Systems in Augmented Reality. Journal of Physics: Conference Series, 2161(1). https://doi.org/10.1088/1742-6596/2161/1/012077
- Chang, Y.-L., et al. (2019). Exploring the impacts of augmented reality on students’ learning. Journal of Educational Technology Development and Exchange, 12(1), 45–61.
- Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers and Education, 59(2), 638–652. https://doi.org/10.1016/j.compedu.2012.03.001
- Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32. https://doi.org/10.1111/j.1467-8535.2009.01038.x
- García-Sánchez, J. N., et al. (n.d.). The impact of AR on language learning: A meta-analysis. Educational Technology Research and Development, 70(3), 541–559.
- Hsiao, K. L., & Chen, C. C. (2017). Value-based adoption of e-book subscription services: The roles of environmental concerns and reading habits. Telematics and Informatics, 34(5), 434–448. https://doi.org/10.1016/j.tele.2016.09.004
- Kim, D., & Lee, S. (2019). Teacher training for AR integration in language instruction. Journal of Educational Computing Research, 57(8), 1923–1942.
- Klopfer, E., & Squire, K. (n.d.). Environmental Detectives-The Development of an Augmented Reality Platform for Environmental Simulations.
- Lenhart, J., Lenhard, W., Vaahtoranta, E., & Suggate, S. (2018). Incidental vocabulary acquisition from listening to stories: a comparison between read-aloud and free storytelling approaches. Educational Psychology, 38(5), 596–616. https://doi.org/10.1080/01443410.2017.1363377
- Lin, C.-C., & Chen, S. S. (2020). AR in language learning: Pedagogical perspectives. International Journal of Educational Technology in Higher Education, 17(2), 22–34.
- Martínez-Monés, A., et al. (2021). AR in informal language learning: Extending the classroom. Computers & Education, 167(6), 104–118.
- Müller, O. (2018). AUGMENTED REALITY FOR TEACHING AND LEARNING-A LITERATURE REVIEW ON THEORETICAL AND EMPIRICAL FOUNDATIONS. https://www.researchgate.net/publication/326479477
- Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press.
- Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students’ achievements and attitudes towards science education. Computers and Education, 144. https://doi.org/10.1016/j.compedu.2019.103710
- Sung, Y. T., Chang, K. E., & Liu, T. C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers and Education, 94, 252–275. https://doi.org/10.1016/j.compedu.2015.11.008
- Sweller, J. (1988). Cognitive Load During Problem Solving: Effects on Learning. Cognitive Science, 12(2), 257–285. https://doi.org/10.1207/s15516709cog1202_4
- Wang, X., et al. (2020). Challenges of implementing AR in low-resource schools. British Journal of Educational Technology, 51(3), 755–770.
- Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers and Education, 68, 570–585. https://doi.org/10.1016/j.compedu.2013.02.014
- Wu, W. H., Jim Wu, Y. C., Chen, C. Y., Kao, H. Y., Lin, C. H., & Huang, S. H. (2012). Review of trends from mobile learning studies: A meta-analysis. Computers and Education, 59(2), 817–827. https://doi.org/10.1016/j.compedu.2012.03.016
- Yang, Z., & Liao, Y. (2023). The long-term effects of AR on language acquisition. Educational Research Review, 39 (2), 101–115.
- Zhao, J., et al. (2023). Standardizing AR methodologies in language education research. Journal of Educational Research, 116 (7), 829–845.
References
Azuma, R. T. (1997). A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments (Vol. 6). http://www.cs.unc.edu/~azumaW:
Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. In Educational Technology & Society (Vol. 17, Issue 4).
Bae, C. L., & Lai, M. H. C. (2020). Opportunities to participate in science learning and student engagement: A mixed methods approach to examining person and context factors. Journal of Educational Psychology, 112(6), 1128–1153. https://doi.org/10.1037/edu0000410
Bhakar, S., Bhatt, D. P., Dhaka, V. S., & Sarma, Y. K. (2022). A Review on Classifications of Tracking Systems in Augmented Reality. Journal of Physics: Conference Series, 2161(1). https://doi.org/10.1088/1742-6596/2161/1/012077
Chang, Y.-L., et al. (2019). Exploring the impacts of augmented reality on students’ learning. Journal of Educational Technology Development and Exchange, 12(1), 45–61.
Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers and Education, 59(2), 638–652. https://doi.org/10.1016/j.compedu.2012.03.001
Dalgarno, B., & Lee, M. J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10–32. https://doi.org/10.1111/j.1467-8535.2009.01038.x
García-Sánchez, J. N., et al. (n.d.). The impact of AR on language learning: A meta-analysis. Educational Technology Research and Development, 70(3), 541–559.
Hsiao, K. L., & Chen, C. C. (2017). Value-based adoption of e-book subscription services: The roles of environmental concerns and reading habits. Telematics and Informatics, 34(5), 434–448. https://doi.org/10.1016/j.tele.2016.09.004
Kim, D., & Lee, S. (2019). Teacher training for AR integration in language instruction. Journal of Educational Computing Research, 57(8), 1923–1942.
Klopfer, E., & Squire, K. (n.d.). Environmental Detectives-The Development of an Augmented Reality Platform for Environmental Simulations.
Lenhart, J., Lenhard, W., Vaahtoranta, E., & Suggate, S. (2018). Incidental vocabulary acquisition from listening to stories: a comparison between read-aloud and free storytelling approaches. Educational Psychology, 38(5), 596–616. https://doi.org/10.1080/01443410.2017.1363377
Lin, C.-C., & Chen, S. S. (2020). AR in language learning: Pedagogical perspectives. International Journal of Educational Technology in Higher Education, 17(2), 22–34.
Martínez-Monés, A., et al. (2021). AR in informal language learning: Extending the classroom. Computers & Education, 167(6), 104–118.
Müller, O. (2018). AUGMENTED REALITY FOR TEACHING AND LEARNING-A LITERATURE REVIEW ON THEORETICAL AND EMPIRICAL FOUNDATIONS. https://www.researchgate.net/publication/326479477
Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press.
Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students’ achievements and attitudes towards science education. Computers and Education, 144. https://doi.org/10.1016/j.compedu.2019.103710
Sung, Y. T., Chang, K. E., & Liu, T. C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers and Education, 94, 252–275. https://doi.org/10.1016/j.compedu.2015.11.008
Sweller, J. (1988). Cognitive Load During Problem Solving: Effects on Learning. Cognitive Science, 12(2), 257–285. https://doi.org/10.1207/s15516709cog1202_4
Wang, X., et al. (2020). Challenges of implementing AR in low-resource schools. British Journal of Educational Technology, 51(3), 755–770.
Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers and Education, 68, 570–585. https://doi.org/10.1016/j.compedu.2013.02.014
Wu, W. H., Jim Wu, Y. C., Chen, C. Y., Kao, H. Y., Lin, C. H., & Huang, S. H. (2012). Review of trends from mobile learning studies: A meta-analysis. Computers and Education, 59(2), 817–827. https://doi.org/10.1016/j.compedu.2012.03.016
Yang, Z., & Liao, Y. (2023). The long-term effects of AR on language acquisition. Educational Research Review, 39 (2), 101–115.
Zhao, J., et al. (2023). Standardizing AR methodologies in language education research. Journal of Educational Research, 116 (7), 829–845.

